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Ambrose
Ambrose
Biographical information
Born

Ancient Times

Alias
  • Ambrosius
  • Alaric Brewman
Physical description
Species

Wizard

Gender

Male

Hair color

Brown

Eye color

Green

Skin color

White

Family information
Children
Magical characteristics
Basic powers
Active powers
Passive powers
Affiliation
Home

Ambrose's Mansion

Loyalty

Evil

Character information
First appearance

Chosen Chapter 10: Raiders of the Lost Valley

Last appearance

Chosen Chapter 15: We Have History

Portrayed by

John Barrowman

.
"You overestimate yourselves. You’re arrogant fools. Besides, I’m tired of the Grand Design. I think it’s time for a change."
—Ambrose to the Tribunal.[src]

Ambrose, also known by his full name Ambrosius and his alias Alaric Brewman, is a powerful Wizard. He is determined to bring the Wizard race back to its former glory and reclaim the world in their name. To accomplish this goal, he fathered several children with mortal women, including Arthur Cobbs, Bryant Hughes, Harper and Ramsey Tate.

History

Early Life

Ambrose is from the ancient city of Avalon, the last of the cities to fall in the war against the Source of All Evil. Before the city fell, he was able to escape with five others.

Meeting Arthur

Ambrose sent his son Bryant Hughes to follow the expedition led by Professor Whitney, in the hope that he would retrieve the Staff of Magnus from Shangri-La. When he succeeded and delivered the staff, Ambrose used it to confront and vanquish the Tribunal, as they stood in the way of his plans.

Some time later, Ambrose sent Bryant to meet Arthur and offer him the answers he had been looking for. When Arthur agreed, Ambrose revealed that he was his father. He went on to explain that he wanted to restore the glory of the Wizards. However, Arthur did not agree with his methods and attempted to leave. Ambrose then suppressed his memories of the meeting and told his other children to proceed as planned.

Seeking Immortality

Ambrose sent Bryant and Harper to collect Merpeople, hoping to use Auger Shells to transfer their immortality to his children. In order to find the mermaids, the wizards worked with a Sea Hag. At the same time, Ambrose took his yacht to the Atlantic Ocean and used the Staff of Magnus to surface the lost city of Atlantis, as that was where the shells were hidden. Before entering the island, he placed a mysterious call to another one of his children.

Meanwhile, a merman named Ridley asked the Chosen for help when his love was abducted. They learned that Ambrose planned to obtain immortality for his children and set out to Atlantis. At the same time, Violet cast a spell on Arthur, undoing the mind manipulation that Ambrose used on him. When Arthur confronted his father, Ambrose chose to retreat instead of hurting his son, as he still hoped that Arthur would join him.

The Virus

In his attempt to make wizards the dominant species again, Ambrose arranged for his son Ramsey Tate to work on the magical virus created by the government. Ramsey infiltrated the mayor's team of scientists and perfected the virus while making those with wizard DNA immune to it. When the Chosen arrived to destroy the virus, Ramsey escaped with it and brought it to his father. While Ramsey believed that the virus was only a threat, Ambrose intended to use it to wipe all other magical beings if necessary.

Powers and Abilities

Basic Powers

Active Powers

  • Spiralization: The ability to teleport through swirling blue spirals.
  • Illusion Casting: The ability to cast illusions, affecting all senses but touch. Ambrose is a master at casting illusions, and it able to perceive and negate the illusions of others. Additionally, he can glamour into other people or make himself invisible.
  • Mind Manipulation: The ability to manipulate the minds of other beings, erase and alter memories and put others to sleep instantly.
  • Molecular Dispersion: The ability to utterly destroy targets by tearing them apart on a molecular level.
  • Animation: The ability to bring inanimate obejects to life. Ambrose has animated several statues at his mansion, which serve as guards.

Passive Powers

  • High Resistance: The ability to be highly resistant to physical and magical harm.
  • Immortality: The ability to possess a possibly infinite lifespan and an arrested aging process.

Appearances

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